3d Environment

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What is a 3D environment?
Starting from absolutely nothing, a 3D environment allows you to create objects in a 3 dimensional space.
From an idea in your head, you can
 
  • make models
  • animate them,
  • give them a surface,
  • and render them

All in one seamless environment.

What would it be used for?
 
It is widely used by animators and designers for the film, games, broadcast, web and advertising industries as well as by engineers and architects to visualize their products, packaging, and architectural designs.
Building your ideas in 3D
  Using a 3D software package, you can create a simulation of our physical environment by building models, animating them, giving them a surface definition, and creating an atmosphere. You can then render the whole thing and export it to different medium when you’re done.
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  • 3D Interactive environments are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994). They are a kind of virtual habitat.

See also: virtual environment (overview of various virtual environments), Web 3D technology (overview of web 3D technologies), 3D modeling (overview of modeling tools), 3D file format (overview of file formats). For education, a good standardized web format is X3D

3D interactive environments became relatively popular by the end of last century. From its start, some educators and educational researchers have been investigating these spaces. However, the “killing application” are shared computer games, in particular MMORPGs.

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Desk-top virtual reality refers to computer programs that simulate a real or imaginary world in 3D format that is displayed on screen.

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  • “ An artificial reality that projects you into a 3D space generated by the computer. A virtual reality system uses stereoscopic goggles that provide the 3D imagery and some sort of tracking device, which may be the goggles themselves for tracking head and body movement, or a “data glove” that tracks hand movements. The glove lets you point to and manipulate computer-generated objects displayed on tiny monitors inside the goggles. Virtual reality (VR) can be used to create an illusion of reality or imagined reality and is used both for amusement as well as serious training. Flight simulators for training airplane pilots and astronauts were the first form of this technology, which provided a very realistic and very expensive simulation.”

Understanding Media Information

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First let us all discuss what are the key words of understanding Media Information :

Media (the singular form of which is medium) is the collective communication outlets or tools that are used to store and deliver information or data. It is either associated with communication media, or the specialized mass media communication businesses such as: print media and the press, photography, advertising, cinema, broadcasting(radio and television) and publishing.

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Information (shortened as info) is that which informs. In other words, it is the answer to a question of some kind. It is also related to data and knowledge, as data represents values attributed to parameters, and knowledge signifies understanding of real things or abstract concepts.[1] As it regards data, the information’s existence is not necessarily coupled to an observer (it exists beyond an event horizon, for example), while in the case of knowledge, the information requires a cognitive observer.

At its most fundamental, information is any propagation of cause and effect within a system. Information is conveyed either as the content of a message or through direct or indirect observation of some thing. That which is perceived can be construed as a message in its own right, and in that sense, information is always conveyed as the content of a message.

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Literacy is traditionally understood as the ability to read, write, and use arithmetic. The modern term’s meaning has been expanded to include the ability to use language, numbers, images, computers, and other basic means to understand, communicate, gain useful knowledge and use the dominant symbol systems of a culture. The concept of literacy is expanding in OECD countries to include skills to access knowledge through technology and ability to assess complex contexts.

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Simple Definition of source

  • : someone or something that provides what is wanted or needed

  • : the cause of something (such as a problem)

  • : a person, book, etc., that gives information

We understand media information :

first, Media is just any medium that will disseminate information in a large number of audience.

Second, Media is all around us. and it is very important to us because it helps  to be more literate to know ideas and share information in no time. With the help of media it makes the task to be easier  and to comprehend.

Third, information is not just all about answering a certain question but information is very crucial to us individual to discover or to explore more thing in real life and it really do update us to what are the currents events in our community.

Fourth, being media and information literate is a good thing that an individual to possessed. With the help of this qualification we may now be able to see analyze and create meaning of a particular thing that would have a positive or either negative effects on us human being physically, socially and other aspects in life.

Lastly, Since we are now all living in a technological era where this period of time are inclined and full of innovation and changes that would develop us and the environment we are now stepping on.

Current And Future Trends

Current trends

These are the current trends of media and information sources

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“New Media” have impacted upon every facet of modern life creating cultural,social,political,and economic change. In cultural life it has touched upon education and the arts including literature,visual arts,cinema,music,theater,opera,and ballet. In the social sphere it has changed the way in which we interact with each other,with whom we interact, and why we interact.It has reconfigured the relationship between those who govern and those who are governed and the way in which those who govern are chosen. In the economic sphere every industrial sector has been affected,from manufacturing and information services construction and the delivery of personal services. All aspects of business have been have been effected from sales and marketing fulfillment, administration and organizational development.One cannot point to any activity that has not been influenced or impacted by the “new media.”

The impact of “new media” affects all age groups,but the “new media”are particularly popular with young people.Older folks trend to limit their use to online banking,shopping, and booking travel. According to a study by the Kaiser Family Foundation as reported.Not only do they spend a great deal of time with media,they like to use more than one medium at a time,so that they are actually exposed to 8.5 hours of media a day.They like to media multitask primarily with computers,the internet,video,games,television, and various forms of musical reproduction such as CD players,MP3 players ,I-pods,Radios,and so forth.As far back as 1983 I noted (Logan etal..,1083 ) that one of the effects of television was a shortening of attention span because of the way in which television creates “fast-spaced,rapidly changing images.” “The microcomputer the first medium to successfully vie with television for the attention of young people”. Successive waves of other “new media”have also captured the  attention of young people,and apparently their appetite for multiple images and sounds knows no bounds.

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For social marketers, 2015 was an exciting year. New platforms, software and consumer preferences brought about a host of changes and opportunities. As a result, social media—and subsequently your strategy—has evolved and will continue to do so.

It’s impossible to predict how the social media landscape will change over the course of a year, but here are six social media trends marketers should keep an eye on in 2016:

Jump to the Social Media Trends 2016 Infographic.

1. Real Real-Time Engagement

Social media thrives on real-time engagement, but each year the window for response becomes smaller and smaller. According to Search Engine Watch, 70% of Twitter users expect a response from brands they reach out to, and 53% want a response in less than an hour. That number jumps to 72% when they’re issuing a complaint.

In 2014, consumers complained about brands 879 million times on social media. What’s worse is that in 2015, brands still weren’t responding as 7 in 8 messages to them went unanswered within 72 hours.

One of the key strategies marketers need to implement in 2016 is faster response times. Thanks to advances made to social listening and automation tools, if you’re not quick to respond one of your competitors might be. Social media is moving fast, and if your business has a presence on any of the platforms then you’re expected to keep up.

2. Live Streaming Video

Faster response times aren’t the only thing you’ll want to focus on. Consumers also want faster access to real-time, offline events. Live streaming video is considered to be the next big thing in social media marketing thanks to apps like Periscope and Meerkat, which took the Internet by storm in 2015.

Social media allows for communication between brands and customers, but live stream goes a step further, revealing a much more authentic side of your business. It’s unedited, unfiltered and shows that you’re not just reading off of a cue card. Both Periscope and Meerkat allow you to broadcast a live stream of the world around you.

Periscope:

  • Owned by Twitter
  • Available on iOS and Android
  • 2 million daily active users
  • 40 years worth of live video is watched daily
  • Available in 25 languages

Meerkat:

  • Available on iOS and Android
  • 2 million registered users
  • More than 100,000 videos streamed
  • Available in one language

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You can see a more in-depth breakdown of Periscope and Meerkat, including similarities and differences, in one of our previous articles.

Neither video service has completely taken over the live streaming space, so both should be considered when creating your social media strategy. One thing to keep in mind is both apps are expected to play a big role in the 2016 Presidential election, so if you’re affiliated in any way, you’ll want to pay close attention to each apps’ strengths and weaknesses.

3. Social Commerce

The more engaged your customers are, the better your sales. Over the last couple of years, we’ve seen social media play a crucial role in this area. In fact, in 2014, total US sales that could be tracked to social media reached $3.3 billion. More recently, research found social influences more shoppers’ buying decisions than retail websites.

Compelling stats like the one above has led to the creation of more commerce-focused features for marketers and advertisers. For example, in 2015:

  • Facebook introduced 360 Ads for immersive experiences.
  • YouTube added 360 Ads for more impactful visuals.
  • Instagram rolled out its action-oriented ad format.
  • Pinterest announced the limited rollout of its Buyable Pins.
  • Twitter continued testing its Buy button.

In 2016, you’ll want to explore more ways how you can integrate these features into your social media and content strategies. For inspiration, keep an eye out this holiday season to see how businesses use them.

4. SEO

Let’s get one thing clear: content is still king. The mediums might be changing—in 2015 we saw a massive shift from text to media—but the competition for visibility has never been stronger. With more businesses building out their content strategies and the rising advertising costs, optimizing your organic content is at its highest demand.

Although social media doesn’t directly influence your search ranking, greater social signals (such as people sharing your content and sending more traffic to your website) can help you rank higher. Why is this important? Because 33% of traffic from Google’s organic search results go to the first item listed.

5. Mobile First

What was once considered a bonus is now a necessity. If you’re not thinking mobile first, then you’re already behind. Mobile devices have become the primary (not secondary) screen for most social media users. In 2015, mobile traffic finally overtook desktop traffic in 10 countries, including the US and Japan.

As of January 2015, 80% of Internet users own a smartphone. An estimated 2 billion consumers worldwide are expected to own a smartphone by 2016. Additionally, devices like smart TVs and smartwatches saw a spike in popularity, and we’ll continue to see their adoption rise in the new year.

Mobile Devices

What does this mean for marketers? Mobile devices—especially smartphones, tablets and smartwatches—should be a big part of your focus. This is crucial if you’re targeting millennials,of which 87% admitted to never being without their smartphone. More importantly, 14% wouldn’t do business with a company that doesn’t have a mobile site or app.

6. Data-Driven Decisions

By now much of the guesswork is disappearing from social media. You know who the key players are in the industry. If you’re a highly visual brand, then Instagram and Pinterest are already on your radar. You’re familiar with character limits and image specs. The basics are taken care of, and now you’re ready to refine your strategy so you can really hone in on quality connections. That’s where social media analytics come in.

Data is already a big part of how you measure social media success, but it’ll play an even bigger role in your 2016 strategy. Marketers have never had this much access to information about consumer preferences before. This data can help you personalize your message and focus on building stronger loyalty and long-term engagement—rather than short-term acquisitions and individual sales

Holograms

Holography is the science and practice of making holograms. Typically, a hologram is a photographic recording of a light field, rather than of an image formed by a lens, and it is used to display a fully three-dimensional image of the holographed subject, which is seen without the aid of special glasses or other intermediate optics. The hologram itself is not an image and it is usually unintelligible when viewed under diffuse ambient light. It is an encoding of the light field as an interference pattern of seemingly random variations in the opacity, density, or surface profile of the photographic medium. When suitably lit, the interference pattern diffracts the light into a reproduction of the original light field and the objects that were in it appear to still be there, exhibiting visual depth cues such as parallaxand perspective that change realistically with any change in the relative position of the observer.

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Different Sources of Media Information

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Using Media Resources

Information is available to us in many different formats – published books, articles, and newspapers, web pages, videos, photographs, and more. In order to effectively locate, evaluate, and incorporate a wide variety of information into our knowledge base we must understand what media literacy is and why it is such a critical twenty-first century skill.

Newspaper

A newspaper is a serial publication containing news, other informative articles (listed below), and advertising. A newspaper is usually but not exclusively printed on relatively inexpensive, low-grade paper such as newsprint. The news organizations that publish newspapers are themselves often metonymically called newspapers. Most newspapers are now published online as well as in print. The online versions are called online newspapers or news sites.

Newspapers are typically published daily or weekly. News magazines are also weekly, but they have a magazine format.

General-interest newspapers typically publish news articles and feature articles on national and international news as well as local news. The news includes political events and personalities, business and finance, crime, severe weather, and natural disasters;health and medicine, science, and technology; sports; and entertainment, society, food and cooking, clothing and home fashion, andthe arts. Typically the paper is divided into sections for each of those major groupings (labeled A, B, C, and so on, with pagination prefixes yielding page numbers A1-A20, B1-B20, C1-C20, and so on). Most traditional papers also feature an editorial page containing editorials written by an editor, op-eds written by guest writers, and columns that express the personal opinions of columnists, usually offering analysis and synthesis that attempts to translate the raw data of the news into information telling the reader “what it all means” and persuading them to concur.

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Magazines are publications, usually periodical publications, that are printed or electronically published (sometimes refereed to asonline magazines) They are generally published on a regular schedule and contain a variety of content. They are generally financed by advertising, by a purchase price, by prepaid subscriptions, or a combination of the three.[1] At its root, the word “magazine” refers to a collection or storage location. In the case of written publication, it is a collection of written articles. This explains why magazine publications share the word root with gunpowder magazines, artillery magazines, firearms magazines, and, in various languages although not English, retail stores such as department stores.

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An encyclopedia or encyclopaedia (also spelled encyclopædia, see spelling differences)[1] is a type of reference work orcompendium holding a comprehensive summary of information from either all branches of knowledge or a particular branch of knowledge.[2] Encyclopedias are divided into articles or entries, which are usually accessed alphabetically by article name.[3] Encyclopedia entries are longer and more detailed than those in most dictionaries.[3] Generally speaking, unlike dictionary entries, which focus on linguistic information about words, encyclopedia articles focus on factual information concerning the subject for which the article is named.

A journal (through French from Latin diurnalis, daily) has several related meanings:

  • a daily record of events or business; a private journal is usually referred to as a diary
  • a newspaper or other periodical, in the literal sense of one published each day
  • many publications issued at stated intervals, such as academic journals (including scientific journals), or the record of the transactions of a society, are often called journals.[1]In academic use, a journal refers to a serious, scholarly publication that is peer-reviewed. A non-scholarly magazine written for an educated audience about an industry or an area of professional activity is usually called a trade magazine.

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A website, also written as web site,[1] is a collection of related web pages, including multimedia content, typically identified with a common domain name, and published on at least one web server. A web site may be accessible via a public Internet Protocol (IP) network, such as the Internet, or a private local area network (LAN), by referencing a uniform resource locator (URL) that identifies the site.

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Television or TV is a telecommunication medium used for transmitting moving images in monochrome (black-and-white), or in color, and in two or three dimensions and sound. It can refer to a television set, a television program (“TV show”), or the medium of television transmission. Television is a mass medium, for entertainment, education, news, and advertising.

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Radio is the technology of using radio waves to carry information, such as sound, by systematically modulating some property of electromagnetic energy waves transmitted through space, such as their amplitude, frequency, phase, or pulse width.[n 1] When radio waves strike an electrical conductor, the oscillating fields induce an alternating current in the conductor. The information in the waves can be extracted and transformed back into its original form.

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